![]() ![]() Cast a Desecrate, wait for the Skitterbots to burn a few enemies, and you summon the spiders which are gonna take care of everything. While mapping this build is a tanky walking simulator. Some of the Bigger attacks from Uber Bosses will usually be 1-2 shots. Since the build is using mostly unique gear, it’s quite hard to cap Spell Suppression. Although I’ve seen some people that don’t play minions enjoy this build, I’m pretty sure that if you really dislike minions, you’re probably not gonna like this one as well. However, it can definitely be done as a second build as long as you’re able to play a few hours (1-3) per day and generate 1-3 Divines per hour. This build is quite expensive if you want to max it out at 20 Million DPS. ✔️ Overkill amount of defences for Softcore and non Uber Bosses Cons ✔️ Amazing Clearspeed thanks to Profane Bloom Explosions ✔️ Amazing Poison DPS anywhere from 10 up to 20 Million ✔️ Great mobility with Phase Run and Flame Dash. Managed to reach lvl 98 Solo in week two of the league, so the build is more or less the same.īelow there is a video guide made for Youtube for the 3.21 Crucible: We have a CWDT Molten Shell, and when we notice it dropping and we’re still in danger, we press Vaal Molten Shell. I decided to use Vaal Molten Shell in 3.21, and the build feels the same. This doesn’t make that much of a difference when mapping since we weren’t linking our Molten Shell to Increased Duration and it would usually expire when it reached 5-6K. We lost around 1 million DPS on all configurations which to be honest doesn’t matter that much since we were pushing quite a lot of damage, and we also got another nerf, that at least on paper looks big. In the hands of a new player, this build pretty much obliterates all non-uber content, and tanks all sorts of attacks including Sirus Meteors, and in the hands of a more experienced player, it can even do Uber Bosses.įor the 3.21 Crucible League, this build has received some nerfs, but we are still strong. Crit immune, shock immune, 200% movement speed, Profane Bloom explosions, and a 40 to 80k ehp on pretty much full unique gear with the exception of 2 rare rings and a few clusters, this build is a jack of all trades. The Arakaali's Fang Occultist is a fast build that is pushing anywhere from 10 up to 20 million DPS on the Aegis Aurora version. Now, what if we can circumvent those issues by using two of the best mechanics in the game right now, poison damage and minion invincibility? ![]() Following the recent minion “rework” that took place in the previous leagues, a lot of minion players find themselves wondering how to fix the plethora of issues that are currently plaguing minions in terms of damage and survivability. ![]()
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